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Some Writing

(in no particular order)

I've spent over a decade working as a professional writer, and my work has appeared in newspapers, magazines, alt-weeklies, YouTube videos, and more websites than I'm capable of remembering. Below is a smattering of the work that has been preserved, and hasn't been completely blasted down the Internet's collective memory hole.

April, 2015

Cover story for City Pages, Minneapolis-St. Paul's alt-weekly. This feature dives into the largely forgotten past of Isadore Blumfeld, better known as Kid Cann, a Jewish mobster and bootlegger who once ran Minneapolis from the shadows.


July, 2015

Published on ReadWrite. An in-depth examination of the public debut of Project Jacquard, Google's smart-fabric initiative.

project jacquard.jpg

Summer, 2009

Published as a bonus digital supplement in 2009 by Geek Magazine.

Vintage Comic Books

August, 2007

Published in The Chronogram, the Hudson Valley's premiere arts and culture magazine. An honest look at a community's attempt to redefine itself with art in the wake of lost industry.

Ellenville Awakens.png

April, 2014

Published on BestTechie. An inside look at the origins of Project Tango, Google's indoor 3D mapping and augmented reality (AR) technology.


March, 2017

Published on Grunge. Why did Warner Bros. change how its characters looked on-screen? Here are some bold guesses.


Fall, 2012

One of the few remaining pieces of evidence of my two years spent writing for Machinima. This seven-part YouTube series chronicles the history of Nintendo—and video games as an industry—from the late 19th century until the launch of the Wii U console in 2012.

super mario.jpg

October, 2008

Published in Geek Magazine. A three-day, whirlwind account of the Magic: The Gathering National Tournament written by a Magic moron (me).

Fortune Telling Cards

October, 2016

Published on Looper. An essay (in list form!) examining all the reasons why Marvel Studios may never make a solo feature film starring Black Widow.


July, 2015

Published on Looper. A data-driven, by-the-numbers exploration of just how much real-world cash it would take to make a fictional robot-cop.

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